Tom Clancy's Splinter Cell
Tom Clancy's Splinter Cell is a series of stealth video games, the first of which was released in 2002, and their tie-in novels. The protagonist, Sam Fisher, is presented as a highly-trained agent of a fictional black-ops sub-division within the NSA, dubbed "Third Echelon". The player guides Fisher, who usually has the iconic trifocal goggles at his disposal, to overcoming his adversaries in levels based on Unreal engines that were extended to emphasise light and darkness as gameplay elements. All the console and PC games in the series were critically acclaimed, and the series is commercially successful.
Gameplay:









Gameplay:
he encouraged way to progress through the games is to remain hidden, select non-obvious routes, and utilize diversions to pass guards. The first game in the series only features a single-player mode, Pandora Tomorrow introduces a two-on-two multiplayer mode. Chaos Theory further develops that mode and introduces a cooperative mode. Cooperative mode plays similarly to the single player mode, but adds situations that can only be overcome as a team. The cooperative storylines in Chaos Theory and the sixth generation version of Double Agent parallel those of Sam's actions in the single-player modes, letting players act on information he obtained or provide support in the field.
Double Agent introduces a morality factor: Fisher may now encounter conflicting objectives between his superiors and the terrorists. For example, the terrorists may assign a mission to assassinate someone, while the NSA simultaneously instructs the player to prevent the assassination. This creates a delicate balancing act between gaining the trust of the terrorists and fulfilling the mission assignments. In addition, Fisher must not do anything to reveal to the terrorists that he is a double agent (such as let himself be seen with an NSA gadget), otherwise he will lose instantly.
Conviction utilizes a much faster and more violent[original research?] form of stealth action gameplay than previous games in the series. It retains the cooperative multiplayer mode of the two preceding games. The weapons that Sam Fisher uses are based more accurately on current real-world weapons which behave accordingly and all weapons can be upgraded by a points system. This points system is secondary to the main storyline and is achievement based. For example, if you perform 50 total headshots without alerting other enemies, you will be awarded 500 points. These points may be used to add silencers, sights, upgraded ammo, laser targeting and other upgrades, with up to three upgrades per weapon. This game provides an interactive mission update sequence that is built in to the levels themselves. Instead of getting an objective-bar popup, the objective may appear in bold white text on the side of a building or infront of a barricade. This adds to the immersion and keeps the HUD clutter free. The stealth element of the game allows you to hide in shadows and become almost invisible and if there are no shadows, feel free to shoot out the lights and create them. Guards may be assassinated by silenced weapons, gadgets or hand-to-hand combat or the player may simply go for all-out war - though this method is faster it is much harder. After the player successfully completes a hand-to-hand kill, they are provided with an 'execution' which allows the player to tag two to four enemies (depending on the weapon selected) and trigger the execution animation. Fisher will then dispatch all targeted enemies within seconds in extra-ordinary fashion making this very useful for taking out small crowds of armed guards. Interactive interrogation cutscenes where Fisher beats up a target for information do not require the player to do anything other than press [Interrogate]. Though if the player happens to be near an interactive object like a television or table, Fisher may use that to alter the standard animation.
SYSTEM REQUIREMENTS | |
MINIMUM PC REQUIREMENTS | |
Windows 98/ME/2000/XP | |
MINIMUM | |
Pentium III 800MHz Processor | |
256MB RAM | |
32MB DirectX compatible Video Card | |
DirectX compatible Sound Card | |
DirectX 8.1 | |
8X CD-ROM Drive | |
1.5GB Hard Disk Space | |
Mouse | |
Keyboard | |
RECOMMENDED | |
Pentium III 1000MHz Processor | |
256MB RAM | |
64MB DirectX compatible Video Card | |
DirectX compatible Sound Card | |
DirectX 8.1 | |
8X CD-ROM Drive | |
2.1GB Hard Disk Space | |
Mouse | |
Keyboard |









No comments:
Post a Comment