The Sims 3

The Sims 3 is a 2009 strategic life simulation computer game developed by The Sims Studio and published by Electronic Arts. It is thesequel to the best-selling computer game, The Sims 2. It was first released on June 2, 2009 simultaneously for Mac OS X and Microsoft Windows. The Sims 3 was released to home consoles on October 26, 2010, for PlayStation 3, Xbox 360, iOS and Nintendo DS and later the Wii platform on November 15, 2010. There is also a Nintendo 3DS version, released on March 27, 2011, as one of its launch titles.[5]It has also been released for mobile phone platforms, and a simpler version for mobiles with Java.
The Sims 3, an instant success, sold 1.4 million copies in its first week.[6][7] Critics issued mostly positive reviews. The Sims 3 gained an 86/100 score from aggregator Metacritic.[8] The game has sold over ten million copies worldwide since its 2009 release, making it one of the best-selling computer games of all time.[9]
Gameplay:
The Sims 3 is built upon the same concept as its predecessors. Players control their own Sims in activities and relationships in a similar manner to real life. The game play is open-ended and indefinite. Sim houses and neighborhoods are entirely in one continuous map. The developers stated, "What you do outside your home now matters as much as what you do within." One of the biggest changes to the franchise is the use of rabbit-holes. Your sim isn't allowed to go inside the majority of city buildings; instead, they simply disappear inside for a certain amount of time--a feature known in video games as a rabbit-hole--while you are given very basic choices on what happens inside without actually seeing it. This was a rather large step backwards for The Sims franchise, as the previous installments had many fun and exciting locales in which your sims could cavort. For example, instead of walking your sim and her date inside a restaurant and watching the waiter serve them dinner as they nuzzle each other at the table, as you could in The Sims 2, you now wait outside while getting little text alerts about your sim's activities. This lack of interaction with the city has led many critics to wonder why such emphasis was put on walking around town when there's hardly anything for your sim to really do.
The game includes an optional feature called "Story Progression", which allows all Sims in the neighborhood to autonomously continue as if the player were controlling them, such as grow up, get married, get jobs and promotions, have children, build or buy their dream house while the player isn't playing.
The Sims 2 used a reward system called Wants and Fears. This is replaced with a new system called Wishes in The Sims 3. Fulfilling a Sim's wish contributes to the Sim's Lifetime Happiness score and mood. Some wishes, such as "Go to the Park", may add little points to their lifetime happiness while "Have A Baby Boy" may add thousands of points. In The Sims 2, Wants and Fears also contributed to a Sim's "Aspiration" meter, roughly analogous to current self-esteem. In The Sims 3, Aspiration is removed entirely, replaced with "Moodlets", which contribute positive or negative values to the original Motivation meter. Moodlets can be inspired by physical events, such as having a good meal or comfort from sitting in a good chair, as well as emotional events like a first kiss or a break-up. Most moodlets last for a set duration, but some negative Moodlets can be cured (such as the one incurred by an urgent need to urinate) and some positive ones rely on the Sim's surroundings and traits.
Sims live for a set duration of time (adjustable by the player) and advance through several stages (baby, toddler, child, teen, young adult, adult, and elder). Sims can die of old age or they can die prematurely from causes such as fire, starvation, drowning, electrocution, (as of the World Adventures expansion pack) The Mummy's curse, (as of the Ambitions expansion pack) a meteor, and (as of the Late Night expansion pack) by thirst (vampires only). One of the major new additions to gameplay is Opportunities, tasks that Sims can complete to earn rewards. These challenges occur randomly based on aspects of each Sim's lifestyle, such as relationships, skills and job. Career opportunities such as working overtime or completing special tasks can yield a pay raise, cash bonus, or relationship boost. Skill opportunities are requests by neighbors or community members for Sims to solve problems using their acquired skills for cash or relationship rewards. If the opportunity is connected to a Sim's school, the reward may be increased school performance.
Create a Sim
Create a Sim (CAS) now has more customizable options for Sims than the CAS in The Sims 2. The player now has a larger selection of body types for Sims, and are able to create different hair styles for every Sim. The player is now able to pick their Sim's shoes.
There are a total of 22 hairstyles for female Sims and 17 hairstyles for male Sims. There are a variety of hats and hair accessories that the player can use, but they all come with set hairstyles. Each of the hats and accessories can also have their colors and textures altered. Hairstyles can be chosen separately for each outfit. Each hairstyle's colour can be customized with one of eight basic colors. but players can customize the hair further by clicking the paintbrush icon. Individual colors for the base, roots, tips and highlights of the Sim's hair can be customised with a color palette and slider. 4 new men hairstyles were added with the Pets expansion pack, and some men clothes. The Sim's basic hair color can be changed to even unnatural colors, as can the color of the roots, tips, and highlights. There are a variety of preset hairstyles which can be chosen for the Sim, and the colour of the Sim's hair can be chosen or customized. User-made hair colours can be saved onto the bin and used later, and will be used by generated Sims. Hair colors can be shared to the exchange for other players to download and use.
Compared to previous games in the series, a lot more things can be modified. It is possible to just change the nose, for example, and it is possible to use the Advanced Mode to go into more depth (such as to change nostril definition, nose tip scale and bridge height). There are more hairstyles than that in The Sims 2 and The Sims core games combined. The player cannot add layers when customizing clothing, but if the clothes already have layers then the colors and textures for each layer can be altered. The player can also click on any part of the Sim and the Create a Sim tool takes them directly to the right menu for editing whatever is selected. There is an eyelash length slider bar. Socks and shoes are also fully customizable.An interesting edition is the breast, muscle, muscle definition and body weight sliders. These can be fully adjusted to create much more realistic looking Sims.
The player can choose the Sim's full name, age, gender, skin tone, weight and muscle tone. There are six possible skin tones, but only three of the six are realistic. The other three are green, red, and blue. There is a slider so the player can edit how light or dark the skin tone is. For example, they can make a light green Sim with a dark green mother and a light skinned father. Body modifiers also use sliders that adjust weight from thin to fat and muscle size from flabby to muscular. In the Late Night expansion pack, sliders for muscle definition and breast size were added. Height still cannot be changed, due to conflicts with animation. In The Sims 2, players could only choose between two basic body types: normal and fat. A third body type - Fit - could only be achieved in the game and not on the Create A Sim menu. In The Sims 3, however, body weight is determined by moving a slider left or right. Sims can be extremely skinny or extremely fat. However, toddlers do not have the option to have their weight customized. This can be decreased through gameplay if the Sim uses the Athletic skill and exercises or increased if the Sim eats with the Stuffed mood let.
In the clothing tab, players can choose what their Sims will wear. Five categories include everyday wear, formal wear, sleepwear, athletic wear, and swimwear. Each type of clothes found in each categories include tops, bottoms, full-body outfits, footwear (which players can choose, unlike in The Sims and The Sims 2), eye wear, earrings, gloves, bracelets, rings and socks. Players can create up to three outfits in all categories. Outfits can be customized during gameplay by clicking on a dresser. The color and pattern of the clothes can be chosen by the player with the Create a Style tool. However toddlers do not have the option to have athletic wear, swimwear and accessories chosen and/or customized. Accessories can also be added and customized also with the Create a Style tool.
Players can choose any of the traits available in the menu. Players can also can choose their Sim's favorite food, music and color. The Sim's voice is customizable as well. Toddlers have one voice slider, children have two voice sliders, and teenagers and older have three voice sliders. They can also pick the Sim's lifetime wish, which is a goal a Sim will be working for all of their lifetime until it is fulfilled. Zodiac signs are added in Late Night[10] and Patch 1.7, which make Sims more friendly with other Sims of compatible signs. Players can also write the biography of their Sims. However, toddlers, children and teenagers don't have the option to have their lifetime wish chosen in CAS, but children and teens will be able to choose it once they are out of CAS.
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