Dead Space

Dead Space is a survival horror third-person shooter video game, developed by EA Redwood Shores (now known as Visceral Games) forMicrosoft Windows, PlayStation 3 and Xbox 360. The game was made available on Steam on October 20, 2008.[4] The player takes on the role of an engineer named Isaac Clarke, who battles a virus-like infestation which turns humans into grotesque monsters called "Necromorphs", on board an interstellar mining ship named the USG Ishimura.[5] On August 18, 2011, Electronic Arts released Dead Space on the BlackBerry Playbook.
Gameplay:
The player takes the role of Isaac Clarke (named after science fiction writers Isaac Asimov and Arthur C. Clarke[7]), an engineer who must fight his way through a mining starship infested with hostile, grotesque monstrosities called Necromorphs, which are reanimated human corpses. The game is played from an 'over the shoulder' third-person perspective.[5]
The interface of Dead Space does not feature a traditional heads-up display. Instead, all information is relayed to the player viaholographic projections and the features on the suit and the weapons themselves. For example, a small display on the weapon shows the ammunition count; also, the 'health meter' that indicates Isaac's condition is integrated into the spine of Isaac's armor.[8] Via floating holograms projected in front of Isaac, the player can check the current objectives and the 3D map, or access the inventory screen to manage items. However, the game still progresses in real time, so the player is in danger of being attacked.[8]
Combat involves a mechanism called "strategic dismemberment", in which the player must cut off limbs or sections of the Necromorphs to defeat them. For example, shooting a certain type of Necromorph in the head will have little effect, and it will continue attacking the player until all of its limbs are removed.[9] Depending on how they are wounded, Necromorphs can adopt new stances and tactics, even sprouting new limbs or giving birth to new enemies in the process.[10]
In keeping with Isaac's profession as an engineer rather than a soldier, the weapons in Dead Space are mostly improvised from mining tools,[8] such as a plasma cutter, rotary saw, a hydrazine torch used as a flamethrower, a high powered energy beam called the contact beam, and a force cannon emitting powerful shock waves. A military-grade automatic rifle is also available. All weapons feature a secondary-fire mode; for example, the plasma cutter can be rotated 90 degrees for an optimal angle for more effective dismemberment of vertical limbs (such as legs on a normal bipedal humanoid). The player must scavenge for ammunition and other various items, which are found throughout the ship or dropped by Necromorphs when killed. Automated stores throughout the ship can be accessed to buy and sell items or store them for later use. Also, the player can use work benches and spend "power nodes" to upgrade Isaac's suit and weapons.
Other than weapons, Isaac is also equipped with other tools to help him survive, solve puzzles, and combat enemies more effectively. Isaac's Stasis ability can be used to slow down enemies and objects temporarily, and a Kinesis module allows Isaac to pick up and throw items, which also allows him to impale the Necromorphs.[8] Dead Space also features vacuum and zero gravity environments, and Isaac can navigate through them using his pressurized suit and magnetic boots.[11] Isaac will eventually suffocate while in a vacuum or a toxic environment as his suit can only contain a limited amount of air, so the player is forced to proceed quickly when in these situations. Also, Isaac can jump from platform to platform in weightless environments. Some levels even lead out onto the surface of the ship's hull, where the player must watch out for floating debris that may cause Isaac to lose his footing.
System requirements
- Windows XP SP2 or Vista or Windows 7
- Intel Pentium 4 2.8GHz or equivalent
- 1GB RAM for XP, 2GB for Vista
- 7.2GB hard drive space
- 256MB video card w/ SM 3.0 (nVidiaGeForce 6800/ ATI Radeon X1600 Pro) (Shader 3.0 support)
- DirectX 9.0c sound card[3]























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