Games Requirements and details: Street Fighter IV

Street Fighter IV

Street Fighter IV (ストリートファイター IV sutorīto faitā fō?) is a 2008 fighting game produced by Capcom. It is the first numbered Street Fighter game released by Capcom since 1999. The coin-operated arcade game was released in Japan on July 18, 2008, with North American arcades importing the machines by August.[10] The console versions for the PlayStation 3 and Xbox 360 were released in Japan on February 12, 2009, and were sold in North American stores as early as February 16, with a February 18 intended release date. The official European release was on February 20.[2] A Windows version was released on July 2, 2009 in Japan,[4] July 3, 2009 in Europe[5]and July 7, 2009 in the US.[6] A version for iOS was released on March 10, 2010.[7] By March 31, 2009, Street Fighter IV had sold over 3 million copies worldwide.[11] An updated version, Super Street Fighter IV, was released as a standalone title in April 2010.[12] As of March 2011, Street Fighter IV has sold 3.1 million units and Super Street Fighter IV has sold 1.6 million units,[13] while Super Street Fighter IV: 3D Edition has sold an additional 1 million copies as of April 2011

Gameplay

Gameplay of Ryu fighting against Abel.
While Street Fighter IV features models and backgrounds rendered in 3D, the gameplay remains on a traditional 2D plane, with the camera having freedom to move in 3D at certain times during fights, for dramatic effect. Producer Yoshinori Ono has stated that he wanted to keep the game closer to Street Fighter II. A new system called Focus Attacks (Saving Attack for the Japanese version) has been introduced, as well as Ultra Moves. The traditional six-button control scheme returns, with new features and Special Moves integrated into the input system, mixing classic gameplay with additional innovations.[15]
Stephen Kleckner of 1UP.com has stated the game has a similar feel to Super Street Fighter II Turbo, but also has a few features from Street Fighter III 3rd Strike.[16] As inStreet Fighter III, throwing is performed by pressing both light attack buttons, while pressing both heavy attack buttons performs the character's personal action or taunt. Pressing both medium attack buttons performs a character's Focus Attack. Dashes and quick standing are also in the game. C. Viper and Dan (with the air taunt) are the only characters who can perform a high jump.[16]
It was intended that bonus rounds such as the car-smashing stage from earlier Street Fighter games would return. Ono later stated that the bonus stages would not be in the arcade game, citing the reason to be that the time players spend on bonus stages is time during which they have no chance of losing, which ultimately takes money from arcade operators
System Requirements:
Street Fighter IV (4)
Publisher: Capcom
Developer: Capcom
Minimum System Requirements
OS: Windows XP/Vista
Processor: Pentium 4 @ 2 GHz
Memory: 1 Gb
Hard Drive: 10 Gb free
Video Memory: 256 Mb
Video Card: nVidia GeForce 6600 / ATI Radeon X1600
Sound Card: DirectX Compatible
DirectX: 9.0c
Keyboard
Mouse
DVD Rom Drive
Recommended System Requirements
OS: Windows XP/Vista
Processor: Intel Core 2 DUO @ 2 GHz
Memory: 2 Gb
Hard Drive: 10 Gb free
Video Memory: 512 Mb
Video Card: nVidia GeForce 8600 / ATI Radeon X1900
Sound Card: DirectX Compatible
DirectX: 9.0c or 10
Keyboard
Mouse
DVD Rom Drive

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